Capture the Flag

Capture the Flag is a type of game mode in Mirage: Arcane Warfare.

Description


Race the opposing team to plant your Jinn into the opposing team's vault and release or capture their jinn! A mode for 6v6, plant your team's jinn to score points; the team that reaches the score limit first wins! If the match timer runs out before the score limit is reached, the team with the highest score wins. If both teams have the same score when the timer expires, the match enters Overtime!

Your team's jinn and the opposing team's jinn will appear in a lamp at a fixed location. Once unlocked, the jinn can be picked up by a member of that team. An opposing player cannot pick up the other team's jinn.

Deliver the jinn to the capture point near the enemy's base to score. Kill the opposing team's carrier to force their jinn to drop; if the jinn is not picked up again, it will return to the lamp after a few seconds. The jinn carrier is possessed! This player is marked by both a HUD marker and a set of six glowing arms.

An opposing player can contest capture by standing close to the capture point. Eliminate or drive the opponents away from the capture point to plan the jinn.

A secondary objective called the Demiglyph unlocks periodically; this is a Capture Point and is worth 10 points.

Scoring

 * The first team to 100 points wins
 * Planting the jinn is worth 20 points
 * Capturing the Demiglyph is worth 10 points

List of Maps

 * Bridge
 * Courtyard
 * Drydock
 * Lighthouse